Architectural Rendering
Client: Various Year: 2002/2005 Type of work: Photorealistic render
3D rendering of your architectural project allows you to see the projec before it is built, making all the material choices easier and then save money. Whith 3D render, you can seen how a stucture will look in an existing environment quickly and realistically. With a 3D model you can also walk through your structure to get a fell for the space and lighting. We use Global Illumination, Ray tracing and photometric lighting for our internal and external extremly realistic images and animation.
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| Game cinematics and related staffs
Client: Internal projects Year: 1999/2005 Type of work: Graphics
Game cinematic, conceptual design, storyboard, low and high poly character and object modelling, animation & character animation, texturing, lighting and programming for Videogames.
We can create something exciting that shows what your game is about...
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3D Gallery
Client: Internal project Year: 2000/2004 Type of work: 3D Rendering
A selection of 3D images made for various purpose.
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| Stereoscopy
Client: Barco S.r.l. Type of work: Partnership
A joining born to provide to our costumers all the needed instruments to do professional stereoscopic projections. From the stereoscopic 3D applications (e.g. CG animations or stereo players) to the projectors throught screens and filters we can provide all the instruments and support for a superior stereoscopic experience.
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Stereo Viewer System (SVS)
Client: Internal Project Type of work: Hardware and Software for Stereoscopic applications.
We have developed a super PC, a stereo player and a connection software to an easy projection of stereoscopic applications.
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| The Gladiators
Client: Internal project Type of work: Game developing
An action/adventure game for the Game Boy Advance consolle.
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Various interfaces
Client: Colors s.r.l. / Others Year: 1998/2002 Type of work: Painting
Some games interfaces for various videogames.
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| Entity
Client: Internal project Type of work: Game developing
A graphic adventures for windows systems.
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BloodHeart
Client: Internal project Year: 1998/1999 Type of work: Game developing
A shoot'em'up game for DOS systems.
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