Other Projects:

Architectural Rendering

Client: Various
Year: 2002/2005
Type of work: Photorealistic render

3D rendering of your architectural project allows you to see the projec before it is built, making all the material choices easier and then save money. Whith 3D render, you can seen how a stucture will look in an existing environment quickly and realistically. With a 3D model you can also walk through your structure to get a fell for the space and lighting. We use Global Illumination, Ray tracing and photometric lighting for our internal and external extremly realistic images and animation.
Game cinematics and related staffs

Client: Internal projects
Year: 1999/2005
Type of work: Graphics

Game cinematic, conceptual design, storyboard, low and high poly character and object modelling, animation & character animation, texturing, lighting and programming for Videogames. We can create something exciting that shows what your game is about...
 
 


3D Gallery

Client: Internal project
Year: 2000/2004
Type of work: 3D Rendering

A selection of 3D images made for various purpose.
Stereoscopy

Client: Barco S.r.l.
Type of work: Partnership

A joining born to provide to our costumers all the needed instruments to do professional stereoscopic projections. From the stereoscopic 3D applications (e.g. CG animations or stereo players) to the projectors throught screens and filters we can provide all the instruments and support for a superior stereoscopic experience.
Stereo Viewer System (SVS)

Client: Internal Project
Type of work: Hardware and Software for Stereoscopic applications.

We have developed a super PC, a stereo player and a connection software to an easy projection of stereoscopic applications.
The Gladiators

Client: Internal project
Type of work: Game developing

An action/adventure game for the Game Boy Advance consolle.
Various interfaces

Client: Colors s.r.l. / Others
Year: 1998/2002
Type of work: Painting

Some games interfaces for various videogames.
Entity

Client: Internal project
Type of work: Game developing

A graphic adventures for windows systems.
BloodHeart

Client: Internal project
Year: 1998/1999
Type of work: Game developing

A shoot'em'up game for DOS systems.
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